#ifndef FLOORTILE_H_
#define FLOORTILE_H_

#include <iostream>
#include <list>
#include <iterator>
#include <vector>
using namespace std;

#include "Element.h"
#include "Simulator.h"

class FloorTile : public Element
{
public:
    FloorTile(int posX, int posY) : Element(posX, posY)
    {
    
    };

    void recieveDamage(int damage) {};
    
    void die() {};
    
    void spawn() 
    {};

    void onContact(Element * other)
    {
      
    };
};

#endif /*FLOORTILE_H_*/

